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eBooks de Programación

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  • The Art of Interaction

    What HCI Can Learn from Interactive Art

    Series series Synthesis Collection of Technology (R0)
    This book continues to explore the question of how Human-Computer Interaction (HCI) can learn from art. It considers how the HCI research agenda can be advanced by looking at art research and how HCI practitioners can improve creativity support and the amplification of that important human capability within their work. This book answers these questions from the perspective that interactive art has ... Leer más

    $28.99 USD

  • A Common-Sense Guide to Data Structures and Algorithms in Python, Volume 2

    Level Up Your Core Programming Skills

    de Jay Wengrow ...
    Want to write code that pushes the boundaries of speed, space savings, and scalability? Then you need more advanced data structures and algorithms. Go beyond Big O notation and evaluate the true efficiency of each algorithm you design. Pull out data structures such as B-trees, bit vectors, and Bloom filters to wrangle big data. Wield techniques like caching, randomization, and fingerprinting to ... Leer más

    $46.99 USD

  • Human-Computer Creativity

    Generative AI in Education, Art, and Healthcare

    Edición de Vladimir Geroimenko ...
    Series series Computer Science (R0)
    This pioneering volume showcases how generative AI has evolved from a mere tool to a creative partner, transforming the boundaries of innovation and collaboration across various disciplines. With contributions from 53 global experts spanning 21 countries, this comprehensive resource explores the transformative impact of AI on education, art, and healthcare. It reveals how AI enhances learning ... Leer más

    $224.99 USD

  • Computer Vision – ECCV 2024 Workshops

    Milan, Italy, September 29–October 4, 2024, Proceedings, Part VI

    Series Libro 6 - Springer Nature Proceedings Computer Science
    The multi-volume set LNCS 15623 until LNCS 15646 constitutes the proceedings of the workshops that were held in conjunction with the 18th European Conference on Computer Vision, ECCV 2024, which took place in Milan, Italy, during September 29–October 4, 2024.These LNCS volumes contain 574 accepted papers from 53 of the 73 workshops. The list of workshops and distribution of the workshop papers in ... Leer más

    $161.99 USD

  • Usability, Accessibility and Ambient Assisted Living

    Series series Computer Science (R0)
    Worldwide, the population ageing is a reality. The concept of Active Ageing, adopted by the World Health Organization, aims to guarantee quality ageing and appears as a strategy to solve this demographic challenge. The technological solutions might have a key role in the promotion of human functioning and in the mitigation of disabilities, particularly those resulting from the natural ageing ... Leer más

    $49.99 USD

  • Human-Computer Interaction – INTERACT 2021

    18th IFIP TC 13 International Conference, Bari, Italy, August 30 – September 3, 2021, Proceedings, Part V

    Series Libro 5 - Springer Nature Proceedings Computer Science
    The five-volume set LNCS 12932-12936 constitutes the proceedings of the 18th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2021, held in Bari, Italy, in August/September 2021.The total of 105 full papers presented together with 72 short papers and 70 other papers in these books was carefully reviewed and selected from 680 submissions. The contributions are organized ... Leer más

    $49.99 USD

  • UX Design

    Guida ai principi di base per progettare l'esperienza utente

    de Edward Stull ...
    Durante una riunione, di fronte a un foglio di appunti o a un monitor, quasi ogni giorno ci poniamo obiettivi e facciamo scelte che creano qualcosa. Lo facciamo tutti più o meno consapevolmente e molte volte ciò che creiamo ha a che fare con il digitale: app o siti web, e-mail o videogiochi, spesso l'unica testimonianza di un'esperienza appare su uno schermo illuminato. Questo manuale insegna i ... Leer más

    $20.99 USD o gratis con Kobo Plus

  • Autodesk Civil 3D 2024 from Start to Finish

    Build scalable, real-world infrastructure projects using Civil 3D's full design and modeling toolkit

    Streamline your entire civil design workflow—from data management to sheet automation—using Civil 3D 2024. A new, expanded second edition is now available, featuring the latest features and updates in Civil 3D 2026. Key FeaturesLeverage Civil 3D and partner tools for seamless project integrationMaximize productivity with scalable team workflows and automationEnhance your Civil 3D workflow with ... Leer más

    $44.99 USD o gratis con Kobo Plus

  • Clean C++20

    Sustainable Software Development Patterns and Best Practices

    de Stephan Roth ...
    Series series Professional and Applied Computing (R0)
    Write maintainable, extensible, and durable software with modern C++. This book, updated for the recently released C++20 standard, is a must for every developer, software architect, or team leader who is interested in well-crafted C++ code, and thus also wants to save development costs. If you want to teach yourself about writing better C++ code, Clean C++20 is exactly what you need. It is written ... Leer más

    $40.99 USD

  • Digitalization in Construction

    Recent trends and advances

    Series series Spon Research
    This book highlights the latest trends and advances in applications of digital technologies in construction engineering and management. A collection of chapters is presented, explicating how advanced technological solutions can innovatively address challenges and improve outcomes in the construction industry. Promising technologies that are highlighted include digital twins, virtual reality, ... Leer más

    $73.99 USD

  • Lua游戏AI开发指南

    Chinese Edition

    利用Lua编程开发专注于动作、动画和战术的游戏AIKey Features本书循序渐进,从学习移动一个简单物体开始,到实现一个带有完整动画的战士本书首先介绍AI沙箱,然后依次介绍、实现和扩展了游戏AI的各个新领域本书介绍一些开源库,如Ogre3D、Bullet物理引擎、OpenSteer、Recast、Detour以及Lua利用一个可以扩展和运行的完整代码库来创建AI沙箱。Book Description游戏AI可以很容易地拆分成决策制定、动画处理和战术等各种组件,但各个系统间的平衡和交互决定了良好的AI和糟糕的AI之间的区别。 本书首先介绍AI沙箱,然后依次介绍、实现和扩展了游戏AI的各个新领域。更进一步,读者还将学习使用一些开源库,如Ogre3D、Bullet物理引擎、OpenSteer、Recast、Detour以及Lua,并利用一个可以扩展和运行的完整代码库来创建AI沙箱 ... Leer más

    $27.99 USD o gratis con Kobo Plus

  • Bioinformatics Unveiled

    de Joan Melody ...
    Dive into the dynamic world of bioinformatics with Bioinformatics Unveiled, your essential guide to understanding the intersection of biology and data science. This comprehensive introduction unpacks the complexities of analyzing biological data through advanced computational techniques. Discover how bioinformatics is revolutionizing fields from genomics to drug discovery, and gain hands-on ... Leer más

    $2.99 USD o gratis con Kobo Plus

  • Mastering AI Game Development with Unreal: Unleash Creativity, Empower Gameplay, and Transform Player Experiences with Advanced AI Techniques in Unreal Engine

    Elevate your Unreal Engine skills with This Essential Guide to AI-Driven Game Development!Key Features● Comprehensive coverage of AI techniques and their Unreal Engine implementation● Practical hands-on exercises and real-world examples for seamless AI integration● Covers all important AI workflows in Unreal EngineBook DescriptionIn the rapidly evolving world of game development, integrating ... ... Leer más

    $29.95 USD o gratis con Kobo Plus

  • Computer Vision – ECCV 2024

    18th European Conference, Milan, Italy, September 29–October 4, 2024, Proceedings, Part XXXI

    Series series Springer Nature Proceedings Computer Science
    The multi-volume set of LNCS books with volume numbers 15059 up to 15147 constitutes the refereed proceedings of the 18th European Conference on Computer Vision, ECCV 2024, held in Milan, Italy, during September 29–October 4, 2024.The 2387 papers presented in these proceedings were carefully reviewed and selected from a total of 8585 submissions. They deal with topics such as computer vision; ... Leer más

    $80.99 USD

  • Die Struktur des Spieledesigns

    de Wallace Wang ...
    Series series Computer Science and Engineering (German Language)
    Die Struktur des Spieledesigns soll angehenden und erfahrenen Spieleentwicklern helfen, ihre Ideen in funktionierende Spiele umzusetzen. Die Erstellung eines Spiels erfordert das Verständnis der grundlegenden Elemente aller Arten von Spielen, angefangen von papierbasierten Spielen bis hin zu den neuesten Videospielen. Durch das Verständnis, wie diese grundlegenden Prinzipien in allen Arten von ... Leer más

    $40.99 USD

  • Music in the AI Era

    15th International Symposium, CMMR 2021, Virtual Event, November 15–19, 2021, Revised Selected Papers

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings and revised selected papers from the 15th International Symposium on Music in the AI Era, CMMR 2021, which took place during November 15–19, 2021 as a virtual event.The 24 full papers included in this book were carefully reviewed and selected from 48 submissions. The papers are grouped in thematical sessions on Music technology in the IA era; ... Leer más

    $80.99 USD

  • Formal Methods – The Next 30 Years

    Third World Congress, FM 2019, Porto, Portugal, October 7–11, 2019, Proceedings

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the 23rd Symposium on Formal Methods, FM 2019, held in Porto, Portugal, in the form of the Third World Congress on Formal Methods, in October 2019.The 44 full papers presented together with 3 invited presentations were carefully reviewed and selected from 129 submissions. The papers are organized in topical sections named: Invited Presentations; ... Leer más

    $49.99 USD

  • The Structure of Game Design

    de Wallace Wang ...
    Series series Computer Science (R0)
    The Structure of Game Design is designed to help aspiring and existing game designers turn their ideas into working games. Creating a game involves understanding the core foundational elements of all types of games from paper-based games to the latest video games. By understanding how these core principles work in all types of games, you can apply these same principles to design your own game ... Leer más

    $58.99 USD

  • Pro Android UI

    Series series Professional and Applied Computing (R0)
    If you’re an Android application developer, chances are you’re using fixed, scrolling, swipe-able, and other cutting-edge custom UI Designs in your Android development projects. These UI Design approaches as well as other Android ViewGroup UI layout containers are the bread and butter of Pro Android User Interface (UI) design and Android User Experience (UX) design and development.Using a top down ... Leer más

    $44.99 USD

  • Rigorous State-Based Methods

    10th International Conference, ABZ 2024, Bergamo, Italy, June 25–28, 2024, Proceedings

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the 10th International Conference on Rigorous State-Based Methods, ABZ 2024, held in Bergamo, Italy, during June 25–28, 2024.The 29 papers included in this volume were carefully reviewed and selected from 47 submissions. They were organized in topical sections as follows: research papers; short research papers; case study; doctoral symposium. ... Leer más

    $76.99 USD

  • Global Optimization, Computation, Approximation and Applications

    Series Libro 13 - Series on Computers and Operations Research
    This unique volume focuses on results devoted to active current research in mathematical analysis with emphasis to optimization and applications. Effort is made for the featured book chapters to have an interdisciplinary approach to the problems treated.Topics in this book include a wavelet fuzzy optimization model, an optimization model for supply chain networks, nonlinear optimization problems, ... Leer más

    $156.99 USD

  • Academic Research and Professional Practice in Interaction Design

    First International Conference, ARPPID 2025, London, UK, July 10–11, 2025, Proceedings

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the First International Conference on Academic Research and Professional Practice in Interaction Design, ARPPID 2025, held in London, UK, during July 10–11, 2025.The 17 full papers included in this volume were carefully reviewed and selected from 28 submissions. They focus on interaction design, user experience, and human-computer interaction, ... Leer más

    $89.99 USD

  • Thinking about Digital Accessibility

    Stumbling Blocks and Steppingstones in Design and Development

    de H ROBERT KING ...
    It is sometimes difficult to remember, but most digital resources have not really been around that long. What we affectionately call “the Internet”, more accurately known as “the Word Wide Web,” is younger than the 30 year-old Americans with Disabilities Act, and digital accessibility is younger than that. With the rise in demand for access, and the massive migration to online resources in 2020, ... Leer más

    $8.99 USD

  • Introduction to Image Processing Using R

    Learning by Examples

    Series series Computer Science (R0)
    This book introduces the statistical software R to the image processing community in an intuitive and practical manner. R brings interesting statistical and graphical tools which are important and necessary for image processing techniques. Furthermore, it has been proved in the literature that R is among the most reliable, accurate and portable statistical software available. Both the theory and ... Leer más

    $53.99 USD