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  • The Impossible Reversal

    A History of How We Play

    Tracing the cultural history of play—from Fluxus to SimCityGames and gamified activities have become ubiquitous in many adults’ lives, and play is widely valued for fostering creativity, community, growth, and empathy. But how did we come to our current understanding of what it means to play? The Impossible Reversal charts the transformation of notions of playfulness beginning in the second half ... Leer más

    $21.99 USD

  • Run and Jump

    The Meaning of the 2D Platformer

    Series series Playful Thinking
    How abstract design decisions in 2D platform games create rich worlds of meaning for players.Since the 1980s, 2D platform games have captivated their audiences. Whether the player scrambles up the ladders in Donkey Kong or leaps atop an impossibly tall pipe in Super Mario Bros., this deceptively simple visual language has persisted in our cultural imagination of video games. In Run and Jump, Peter ... Leer más

    $25.99 USD

  • Artefacts of Writing

    Ideas of the State and Communities of Letters from Matthew Arnold to Xu Bing

    Some forms of literature interfere with the workings of the literate brain, posing a challenge to readers of all kinds, including professional literary critics. In Artefacts of Writing, Peter D. McDonald argues they pose as much of a challenge to the way states conceptualise language, culture, and community. Drawing on a wealth of evidence, from Victorian scholarly disputes over the identity of ... Leer más

    $42.99 USD

  • The Literature Police

    Apartheid Censorship and Its Cultural Consequences

    'Censorship may have to do with literature', Nadine Gordimer once said, 'but literature has nothing whatever to do with censorship.' As the history of many repressive regimes shows, this vital borderline has seldom been so clearly demarcated. Just how murky it can sometimes be is compellingly exemplified in the case of apartheid South Africa. For reasons that were neither obvious nor historically ... Leer más

    $28.99 USD

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  • Rules of Play

    Game Design Fundamentals

    Gain a deeper understanding of games and game design through 18 pioneering frameworks—with examples from board games, computer games, video games, and more.As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field ... Leer más

    $45.99 USD

  • The Art of Failure

    An Essay on the Pain of Playing Video Games

    de Jesper Juul ...
    Series series Playful Thinking
    A gaming academic offers a “fascinating” exploration of why we play video games—despite the unhappiness we feel when we fail at them (Boston Globe)We may think of video games as being “fun,” but in The Art of Failure, Jesper Juul claims that this is almost entirely mistaken. When we play video games, our facial expressions are rarely those of happiness or bliss. Instead, we frown, grimace, and ... Leer más

    $15.99 USD

  • Life on the Screen

    de Sherry Turkle ...
    Life on the Screen is a book not about computers, but about people and how computers are causing us to reevaluate our identities in the age of the Internet. We are using life on the screen to engage in new ways of thinking about evolution, relationships, politics, sex, and the self. Life on the Screen traces a set of boundary negotiations, telling the story of the changing impact of the computer ... Leer más

    $13.99 USD

  • The Beauty of Games

    de Frank Lantz ...
    Series series Playful Thinking
    How games create beauty and meaning, and how we can use them to explore the aesthetics of thought.Are games art? This question is a dominant mode of thinking about games and play in the twenty-first century, but it is fundamentally the wrong question. Instead, Frank Lantz proposes in his provocative new book, The Beauty of Games, that we think about games and how they create meaning through the ... Leer más

    $14.99 USD

  • The Game Design Reader

    A Rules of Play Anthology

    Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists.The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook ... Leer más

    $43.99 USD

  • Unboxed

    Board Game Experience and Design

    **A board game designer offers an in-depth exploration of board game design and experience!Features insights from 32 leading professionals, including the designers behind Magic: The Gathering, 7 Wonders, Shut Up & Sit Down, and more.**Gordon Calleja examines key aspects of board game experience—the nature of play, attention, rules, sociality, imagination, narrative, materiality, and immersion—to ... Leer más

    $21.99 USD

  • The Fantasy Role-Playing Game

    A New Performing Art

    de Daniel Mackay ...
    Many of today's hottest selling games--both non-electronic and electronic--focus on such elements as shooting up as many bad guys as one can (Duke Nuk'em), beating the toughest level (Mortal Kombat), collecting all the cards (Pokemon), and scoring the most points (Tetris). Fantasy role-playing games (Dungeons & Dragons, Rolemaster, GURPS), while they may involve some of those aforementioned ... Leer más

    $11.99 USD

  • Half-Real

    Video Games between Real Rules and Fictional Worlds

    de Jesper Juul ...
    An in-depth analysis of game development and rules and fiction in video games—with concrete examples, including The Legend of Zelda, Grand Theft Auto, and moreA video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul ... Leer más

    $18.99 USD