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  • Advanced Graphics Programming Using OpenGL

    Series series The Morgan Kaufmann Series in Computer Graphics
    Today truly useful and interactive graphics are available on affordable computers. While hardware progress has been impressive, widespread gains in software expertise have come more slowly. Information about advanced techniques—beyond those learned in introductory computer graphics texts—is not as easy to come by as inexpensive hardware. This book brings the graphics programmer beyond the basics ... Leer más

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  • Thinking Functionally with Haskell

    de Richard Bird ...
    Richard Bird is famed for the clarity and rigour of his writing. His new textbook, which introduces functional programming to students, emphasises fundamental techniques for reasoning mathematically about functional programs. By studying the underlying equational laws, the book enables students to apply calculational reasoning to their programs, both to understand their properties and to make them ... Leer más

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  • Enterprise Service Bus

    Theory in Practice

    Large IT organizations increasingly face the challenge of integrating various web services, applications, and other technologies into a single network. The solution to finding a meaningful large-scale architecture that is capable of spanning a global enterprise appears to have been met in ESB, or Enterprise Service Bus. Rather than conform to the hub-and-spoke architecture of traditional ... Leer más

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  • Treading on Python: Volume 1

    Foundations of Python

    de Matt Harrison ...
    Treading on Python Volume 1 is a book designed to bring developers and others who are anxious to learn Python up to speed quickly. Not only does it teach the basics of syntax, but it condenses years of experience gained from programming, tutoring and teaching. You will learn warts, gotchas, best practices and hints that have been gleaned through the years in days. You will hit the ground running ... Leer más

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  • Understanding Computation

    From Simple Machines to Impossible Programs

    de Tom Stuart ...
    Finally, you can learn computation theory and programming language design in an engaging, practical way. Understanding Computation explains theoretical computer science in a context you’ll recognize, helping you appreciate why these ideas matter and how they can inform your day-to-day programming.Rather than use mathematical notation or an unfamiliar academic programming language like Haskell or ... Leer más

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  • AI for Game Developers

    Creating Intelligent Behavior in Games

    Advances in 3D visualization and physics-based simulation technology make it possible for game developers to create compelling, visually immersive gaming environments that were only dreamed of years ago. But today's game players have grown in sophistication along with the games they play. It's no longer enough to wow your players with dazzling graphics; the next step in creating even more ... Leer más

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  • Programming Interactivity

    A Designer's Guide to Processing, Arduino, and openFrameworks

    de Joshua Noble ...
    Ready to create rich interactive experiences with your artwork, designs, or prototypes? This is the ideal place to start. With this hands-on guide, you’ll explore several themes in interactive art and design—including 3D graphics, sound, physical interaction, computer vision, and geolocation—and learn the basic programming and electronics concepts you need to implement them. No previous experience ... Leer más

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  • SVG Essentials

    Producing Scalable Vector Graphics with XML

    Learn the essentials of Scalable Vector Graphics, the mark-up language used by most vector drawing programs and interactive web graphics tools. SVG Essentials takes you through SVG’s capabilities, beginning with simple line drawings and moving through complicated features such as filters, transformations, gradients, and patterns.This thoroughly updated edition includes expanded coverage of ... Leer más

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  • Programming WPF

    Building Windows UI with Windows Presentation Foundation

    If you want to build applications that take full advantage of Windows Vista's new user interface capabilities, you need to learn Microsoft's Windows Presentation Foundation (WPF). This new edition, fully updated for the official release of .NET 3.0, is designed to get you up to speed on this technology quickly. By page 2, you'll be writing a simple WPF application. By the end of Chapter 1, you'll ... Leer más

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  • Guide to HTML, JavaScript and PHP

    For Scientists and Engineers

    Series series Computer Science (R0)
    This book enables readers to quickly develop a working knowledge of HTML, JavaScript and PHP. The text emphasizes a hands-on approach to learning and makes extensive use of examples. A detailed science, engineering, or mathematics background is not required to understand the material, making the book ideally suitable for self-study or an introductory course in programming. Features: describes the ... Leer más

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  • Usability Engineering

    Scenario-Based Development of Human-Computer Interaction

    Series series Interactive Technologies
    You don't need to be convinced. You know that usability is key to the success of any interactive system-from commercial software to B2B Web sites to handheld devices. But you need skills to make usability part of your product development equation. How will you assess your users' needs and preferences? How will you design effective solutions that are grounded in users' current practices? How will ... Leer más

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  • Networked Graphics

    Building Networked Games and Virtual Environments

    Networked Graphics equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking.The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the ... Leer más

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