Skip to main content

Carrito de compra

¡Obtienes el tratamiento VIP!

Artículos no disponibles para compra.
Por favor revisa tu carrito. Puedes eliminar los artículos no disponibles ahora o los eliminaremos nosotros automáticamente al momento de pagar.
artículosartículo
artículosartículo

Recomendado para ti

Loading...
  • Playframes

    How Do We Know We Are Playing?

    de Celia Pearce ...
    **An exploration of how we know we’re playing and what happens when we don’t.2026 Erving Goffman Award for Outstanding Scholarship in the Ecology of Social Interaction**Playframes builds on the work of Gregory Bateson and Erving Goffman to take a deep dive into Bateson’s primary question: How do we know we’re playing? In this book, Celia Pearce addresses this question by building a comprehensive ... Leer más

    $44.99 USD

  • Communities of Play

    Emergent Cultures in Multiplayer Games and Virtual Worlds

    de Celia Pearce ...
    The odyssey of a group of “refugees” from a closed-down online game and an exploration of emergent fan cultures in virtual worlds.Play communities existed long before massively multiplayer online games; they have ranged from bridge clubs to sports leagues, from tabletop role-playing games to Civil War reenactments. With the emergence of digital networks, however, new varieties of adult play ... Leer más

    $21.99 USD

  • Ethnography and Virtual Worlds

    A Handbook of Method, Updated Edition

    A practical guide to the ethnographic study of online cultures, and beyondEthnography and Virtual Worlds is the only book of its kind—a concise, comprehensive, and practical guide for students, teachers, designers, and scholars interested in using ethnographic methods to study online virtual worlds, including both game and nongame environments. Written by leading ethnographers of virtual worlds, ... Leer más

    $20.19 USD

  • Arts, Culture and Community Development

    Series series Rethinking Community Development
    How and why are arts and cultural practices meaningful to communities?Highlighting examples from Lebanon, Latin America, China, Ireland, India, Sri Lanka and beyond, this exciting book explores the relationship between the arts, culture and community development.Academics and practitioners from six continents discuss how diverse communities understand, re-imagine or seek to change personal, ... Leer más

    $41.99 USD

La gente que leyó estos también disfrutó

  • Coming of Age in Second Life

    An Anthropologist Explores the Virtually Human

    Millions of people around the world today spend portions of their lives in online virtual worlds. Second Life is one of the largest of these virtual worlds. The residents of Second Life create communities, buy property and build homes, go to concerts, meet in bars, attend weddings and religious services, buy and sell virtual goods and services, find friendship, fall in love--the possibilities are ... Leer más

    $23.09 USD

  • Robot Ethics 2.0

    From Autonomous Cars to Artificial Intelligence

    The robot population is rising on Earth and other planets. (Mars is inhabited entirely by robots.) As robots slip into more domains of human life--from the operating room to the bedroom--they take on our morally important tasks and decisions, as well as create new risks from psychological to physical. This makes it all the more urgent to study their ethical, legal, and policy impacts. To help the ... Leer más

    $22.99 USD

  • Online Gaming in Context

    The social and cultural significance of online games

    Series series Routledge Advances in Sociology
    There is little question of the social, cultural and economic importance of video games in the world today, with gaming now rivalling the movie and music sectors as a major leisure industry and pastime. The significance of video games within our everyday lives has certainly been increased and shaped by new technologies and gaming patterns, including the rise of home-based games consoles, advances ... Leer más

    $80.99 USD

  • How to Play Video Games

    Series Libro 1 - User's Guides to Popular Culture
    Forty original contributions on games and gaming cultureWhat does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building?From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving ... Leer más

    $24.99 USD

  • Videogames

    de James Newman ...
    In the few decades since they first blipped their way onto television screens, videogames have become one of the most culturally, socially and economically significant media forms. Newman’s volume considers how we might approach videogames as media texts to be read, experiences to be played and played with, systems and simulations to be decoded and interrogated, and performances to be captured, ... Leer más

    $62.99 USD

  • The Play Versus Story Divide in Game Studies

    Critical Essays

    Edición de Matthew Wilhelm Kapell ...
    Series series Studies in Gaming
    Since the emergence of digital game studies, a number of debates have engaged scholars. The debate between ludic (play) and narrative (story) paradigms remains the one that famously "never happened."This collection of new essays critically frames that debate and urges game scholars to consider it central to the field. The essayists examine various digital games, assessing the applicability of play ... Leer más

    $21.99 USD

  • Media Life

    de Mark Deuze ...
    Research consistently shows how through the years more of our time gets spent using media, how multitasking our media has become a regular feature of everyday life, and that consuming media for most people increasingly takes place alongside producing media.Media Life is a primer on how we may think of our lives as lived in rather than with media. The book uses the way media function today as a ... Leer más

    $24.00 USD

  • An Introduction to Game Studies

    de Frans Mayra ...
    An Introduction to Game Studies is the first introductory textbook for students of game studies. It provides a conceptual overview of the cultural, social and economic significance of computer and video games and traces the history of game culture and the emergence of game studies as a field of research.Key concepts and theories are illustrated with discussion of games taken from different ... Leer más

    $87.99 USD