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  • Sex Dolls at Sea

    Imagined Histories of Sexual Technologies

    de Bo Ruberg ...
    Series series Media Origins
    Investigating and reimagining the origin story of the sex doll through the tale of the sailor’s dames de voyage.The sex doll and its high-tech counterpart the sex robot have gone mainstream, as both the object of consumer desire and the subject of academic study. But sex dolls, and sexual technology in general, are nothing new. Sex dolls have been around for centuries. In Sex Dolls at Sea, Bo ... Leer más

    $25.99 USD

  • Video Games Have Always Been Queer

    de Bo Ruberg ...
    Series Libro 16 - Postmillennial Pop
    Argues for the queer potential of video gamesWhile popular discussions about queerness in video games often focus on big-name, mainstream games that feature LGBTQ characters, like Mass Effect or Dragon Age, Bonnie Ruberg pushes the concept of queerness in games beyond a matter of representation, exploring how video games can be played, interpreted, and designed queerly, whether or not they include ... Leer más

    $24.69 USD

  • The Queer Games Avant-Garde

    How LGBTQ Game Makers Are Reimagining the Medium of Video Games

    de Bo Ruberg ...
    In The Queer Games Avant-Garde, Bonnie Ruberg presents twenty interviews with twenty-two queer video game developers whose radical, experimental, vibrant, and deeply queer work is driving a momentous shift in the medium of video games. Speaking with insight and candor about their creative practices as well as their politics and passions, these influential and innovative game makers tell stories ... Leer más

    $20.99 USD

  • How to Queer the World

    Radical Worldbuilding through Video Games

    de Bo Ruberg ...
    What video games teach us about building a more inclusive worldWhat does it mean to build a world? Worldbuilding is traditionally understood as an expression of storytelling across media forms. Yet, as video games show us, worldbuilding does not necessarily need to center narrative elements. Instead, new worlds can allow us to reimagine existing structures, conventions, and constants. Doing so ... Leer más

    $19.99 USD

  • Real Life in Real Time

    Live Streaming Culture

    The cultural ramifications of online live streaming, including its effects on identity and power in digital spaces.Some consider live streaming—the broadcasting of video and/or audio footage live online—simply an internet fad or source of entertainment, yet it is at the center of the digital mediation of our lives. In this edited volume, Johanna Brewer, Bo Ruberg, Amanda L. L. Cullen, and ... Leer más

    $28.99 USD

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  • Video Games as Culture

    Considering the Role and Importance of Video Games in Contemporary Society

    Series series Routledge Advances in Sociology
    Video games are becoming culturally dominant. But what does their popularity say about our contemporary society? This book explores video game culture, but in doing so, utilizes video games as a lens through which to understand contemporary social life.Video games are becoming an increasingly central part of our cultural lives, impacting on various aspects of everyday life such as our consumption, ... Leer más

    Antes $60.99 USD Ahora $53.99 USD

  • The Routledge Companion to Gender and Science Fiction

    Series series Routledge Companions to Gender
    The Routledge Companion to Gender and Science Fiction is the first large-scale reference work of its kind, critically assessing the relations of gender and genre in science fiction (SF) especially—but not exclusively—as explored in speculative art by women and LGBTQ+ artists across the world.This global volume builds upon the traditions of interdisciplinary inquiry by connecting established topics ... Leer más

    $65.99 USD

  • Fan Fiction and Fan Communities in the Age of the Internet: New Essays

    New Essays

    Fans have been responding to literary works since the days of Homer's Odyssey and Euripedes' Medea. More recently, a number of science fiction, fantasy, media, and game works have found devoted fan followings. The advent of the Internet has brought these groups from relatively limited, face-to-face enterprises to easily accessible global communities, within which fan texts proliferate and are ... Leer más

    $16.39 USD

  • Coming of Age in Second Life

    An Anthropologist Explores the Virtually Human

    Millions of people around the world today spend portions of their lives in online virtual worlds. Second Life is one of the largest of these virtual worlds. The residents of Second Life create communities, buy property and build homes, go to concerts, meet in bars, attend weddings and religious services, buy and sell virtual goods and services, find friendship, fall in love--the possibilities are ... Leer más

    $23.09 USD

  • Queer Game Studies

    Edición de Bonnie Ruberg, Adrienne Shaw ...
    Video games have developed into a rich, growing field at many top universities, but they have rarely been considered from a queer perspective. Immersion in new worlds, video games seem to offer the perfect opportunity to explore the alterity that queer culture longs for, but often sexism and discrimination in gamer culture steal the spotlight. Queer Game Studies provides a welcome corrective, ... Leer más

    $15.89 USD

  • Communities of Play

    Emergent Cultures in Multiplayer Games and Virtual Worlds

    de Celia Pearce ...
    The odyssey of a group of “refugees” from a closed-down online game and an exploration of emergent fan cultures in virtual worlds.Play communities existed long before massively multiplayer online games; they have ranged from bridge clubs to sports leagues, from tabletop role-playing games to Civil War reenactments. With the emergence of digital networks, however, new varieties of adult play ... Leer más

    $21.99 USD

  • The Meaning and Culture of Grand Theft Auto

    Critical Essays

    Edición de Nate Garrelts ...
    The immensely popular Grand Theft Auto game series has inspired a range of reactions among players and commentators, and a hot debate in the popular media. These essays from diverse theoretical perspectives expand the discussion by focusing scholarly analysis on the games, particularly Grand Theft Auto III (GTA3), Grand Theft Auto: Vice City (GTA:VC), and Grand Theft Auto: San Andreas (GTA:SA) ... Leer más

    $11.99 USD