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Top Series in United States

Showing 1 - 12 of 12 results for “xiaojuan ma
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  • Cuteness Engineering

    Designing Adorable Products and Services

    Series series Computer Science (R0)
    This state of the art monographpresents a unique introduction to thinking about cuteness and its incorporation into modern, especially computer-based, products and services. Cuteness is defined and explored in relation to user-centered design concepts and methods, in addition to considering the history of cuteness and cuteness in other cultures, especially in relation to eastern Asia.The authors ... Read more

    $89.09 USD

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  • Social Media Retrieval

    Series series Computer Communications and Networks
    This comprehensive text/reference examines in depth the synergy between multimedia content analysis, personalization, and next-generation networking. The book demonstrates how this integration can result in robust, personalized services that provide users with an improved multimedia-centric quality of experience. Each chapter offers a practical step-by-step walkthrough for a variety of concepts, ... Read more

    $143.09 USD

  • Guide to Computing for Expressive Music Performance

    Series series Computer Science (R0)
    This book discusses all aspects of computing for expressive performance, from the history of CSEMPs to the very latest research, in addition to discussing the fundamental ideas, and key issues and directions for future research. Topics and features: includes review questions at the end of each chapter; presents a survey of systems for real-time interactive control of automatic expressive music ... Read more

    $49.49 USD

  • HCI International 2016 – Posters' Extended Abstracts

    18th International Conference, HCI International 2016 Toronto, Canada, July 17–22, 2016 Proceedings, Part II

    Edited by Constantine Stephanidis ...
    Series Book 2 - Springer Nature Proceedings Computer Science
    This is the second volume of the two-volume set (CCIS 617 and CCIS 618) that contains extended abstracts of the posters presented during the 18th International Conference on Human-Computer Interaction, HCII 2016, held in Toronto, Canada, in July 2016.The total of 1287 papers and 186 posters presented at the HCII 2016 conferences was carefully reviewed and selected from 4354 submissions. These ... Read more

    $49.49 USD

  • Cross-Cultural Design

    8th International Conference, CCD 2016, Held as Part of HCI International 2016, Toronto, ON, Canada, July 17-22, 2016, Proceedings

    Edited by Pei-Luen Patrick Rau ...
    Series series Springer Nature Proceedings Computer Science
    This book constitutes the proceedings of the 8th International Conference on Cross-Cultural Design, CCD 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, held in Toronto, ON, Canada, in July 2016 and received a total of 4354 submissions, of which 1287 papers and 186 poster papers were accepted for publication after a careful reviewing process. These ... Read more

    $89.09 USD

  • Introduction to Video and Image Processing

    Building Real Systems and Applications

    Series series Computer Science (R0)
    This textbook presents the fundamental concepts and methods for understanding and working with images and video in an unique, easy-to-read style which ensures the material is accessible to a wide audience. Exploring more than just the basics of image processing, the text provides a specific focus on the practical design and implementation of real systems for processing video data. Features: ... Read more

    $40.49 USD

  • E-Learning, E-Education, and Online Training

    Third International Conference, eLEOT 2016, Dublin, Ireland, August 31 – September 2, 2016, Revised Selected Papers

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the proceedings of the 3rd International Conference on E-Learning, E-Education, and Online Training, eLEOT 2016, held in Dublin, Ireland, August 31 – September 2, 2016.The 25 revised full papers presented were carefully reviewed and selected from 35 submissions. They focus on topics as augmented reality learning, blended learning, learning analytics, mobile learning, virtual ... Read more

    $49.49 USD

  • Serious Games and Edutainment Applications

    Volume II

    Edited by Andreas Oikonomou, Minhua Ma ...
    With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful introduction to the current developments and applications of game technologies within educational settings, with cutting-edge academic research and industry insights, providing a greater understanding into current and future developments ... Read more

    $215.09 USD

  • New Trends in Interaction, Virtual Reality and Modeling

    Series series Computer Science (R0)
    The interaction between a user and a device forms the foundation of today’s application design. Covering the following topics:A suite of five structural principles helping designers to structure their mockups;An agile method for exploiting desktop eye tracker equipment in combination with mobile devices;An approach to explore large-scale collections based on classification systems;A framework ... Read more

    $49.49 USD

  • Learning and Collaboration Technologies

    Second International Conference, LCT 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings

    Series series Springer Nature Proceedings Computer Science
    The LNCS volume 9192 constitutes the refereed proceedings of the Second International Conference on Learning and Collaboration Technologies, LCT 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, in Los Angeles, CA, USA in August 2015, jointly with 15 other thematically similar conferences. The total of 1462 papers and 246 posters presented at the ... Read more

    $49.49 USD

  • Virtual Realities

    International Dagstuhl Seminar, Dagstuhl Castle, Germany, June 9-14, 2013, Revised Selected Papers

    Series series Computer Science (R0)
    Virtual reality (VR) is a multidisciplinary area of research aimed at interactive human–computer-mediated simulations of artificial environments. An important aspect of VR-based systems is the stimulation of the human senses – usually sight, sound, and touch – in such a way that a user feels a sense of presence in the virtual environment. Sometimes it is important to combine real and virtual ... Read more

    $49.49 USD

  • Computer Vision - ACCV 2014 Workshops

    Singapore, Singapore, November 1-2, 2014, Revised Selected Papers, Part II

    Edited by C.V. Jawahar, Shiguang Shan ...
    Series Book 2 - Springer Nature Proceedings Computer Science
    The three-volume set, consisting of LNCS 9008, 9009, and 9010, contains carefully reviewed and selected papers presented at 15 workshops held in conjunction with the 12th Asian Conference on Computer Vision, ACCV 2014, in Singapore, in November 2014. The 153 full papers presented were selected from numerous submissions. LNCS 9008 contains the papers selected for the Workshop on Human Gait and ... Read more

    $49.49 USD