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  • Designing Learning with Digital Play

    A Multimodal Perspective

    Series series Routledge Studies in Multimodality
    In this book, Lim and Toh explore digital play and children’s instinctive way of exploring the world to bring together research on digital play and learning, and unite game-based learning with multimodality and social semiotics. Digital play opens up immersive and interactive worlds where children can engage with complex problems, craft stories, and experiment with ideas in ways that often go ... Read more

    $64.99 USD

  • A Multimodal Approach to Video Games and the Player Experience

    by Weimin Toh ...
    Series series Routledge Studies in Multimodality
    This volume puts forth an original theoretical framework, the ludonarrative model, for studying video games which foregrounds the empirical study of the player experience. The book provides a comprehensive introduction to and description of the model, which draws on theoretical frameworks from multimodal discourse analysis, game studies, and social semiotics, and its development out of participant ... Read more

    $64.99 USD

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  • Life on the Screen

    by Sherry Turkle ...
    Life on the Screen is a book not about computers, but about people and how computers are causing us to reevaluate our identities in the age of the Internet. We are using life on the screen to engage in new ways of thinking about evolution, relationships, politics, sex, and the self. Life on the Screen traces a set of boundary negotiations, telling the story of the changing impact of the computer ... Read more

    $13.99 USD

  • AI

    Its nature and future

    The applications of Artificial Intelligence lie all around us; in our homes, schools and offices, in our cinemas, in art galleries and - not least - on the Internet. The results of Artificial Intelligence have been invaluable to biologists, psychologists, and linguists in helping to understand the processes of memory, learning, and language from a fresh angle. As a concept, Artificial Intelligence ... Read more

    $13.29 USD

  • Visual Language for Designers

    Principles for Creating Graphics that People Understand

    Within every picture is a hidden language that conveys a message, whether it is intended or not. This language is based on the ways people perceive and process visual information. By understanding visual language as the interface between a graphic and a viewer, designers and illustrators can learn to inform with accuracy and power.In a time of unprecedented competition for audience attention and ... Read more

    $21.59 USD

  • Unboxed

    Board Game Experience and Design

    **A board game designer offers an in-depth exploration of board game design and experience!Features insights from 32 leading professionals, including the designers behind Magic: The Gathering, 7 Wonders, Shut Up & Sit Down, and more.**Gordon Calleja examines key aspects of board game experience—the nature of play, attention, rules, sociality, imagination, narrative, materiality, and immersion—to ... Read more

    $21.99 USD

  • Literary Gaming

    A new analytical framework for understanding literary videogames, the literary-ludic spectrum, illustrated by close readings of selected works.In this book, Astrid Ensslin examines literary videogames—hybrid digital artifacts that have elements of both games and literature, combining the ludic and the literary. These works can be considered verbal art in the broadest sense (in that language plays ... Read more

    $25.99 USD

  • Qualitative Analysis Using ATLAS.ti

    The Five-Level QDA™ Method

    Series series Developing Qualitative Inquiry
    Software is cut-and-dried – every button you press has a predictable effect – but qualitative analysis is open-ended and unfolds in unpredictable ways. This contradiction is best resolved by separating analytic strategies – what you plan to do – from software tactics – how you plan to do it. Expert ATLAS.ti users have unconsciously learned to do this. The Five-Level QDA® method unpacks the process ... Read more

    $60.99 USD

  • Videogames

    by James Newman ...
    In the few decades since they first blipped their way onto television screens, videogames have become one of the most culturally, socially and economically significant media forms. Newman’s volume considers how we might approach videogames as media texts to be read, experiences to be played and played with, systems and simulations to be decoded and interrogated, and performances to be captured, ... Read more

    $62.99 USD

  • Meme Life: The Social, Cultural, and Psychological Aspects of Memetic Communication

    by Shane Tilton ...
    Memes have been part of computer-assisted communication almost since the development of the first consumer browser (the "WorldWideWeb") in 1990. The Internet's ability to provide a public sphere for people to discuss the issues of the day and other topics of interest means that people can use the language of the Internet to express themselves in ways that would not be feasible in the real world. ... Read more

    $19.99 USD or Free with Kobo Plus

  • Half-Real

    Video Games between Real Rules and Fictional Worlds

    by Jesper Juul ...
    An in-depth analysis of game development and rules and fiction in video games—with concrete examples, including The Legend of Zelda, Grand Theft Auto, and moreA video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul ... Read more

    $18.99 USD

  • Living with Robots

    Translated by Malcolm DeBevoise ...
    From artificial intelligence to artificial empathy, "a timely and well-written volume that addresses many contemporary and future moral questions" ( Library Journal).Today's robots engage with human beings in socially meaningful ways, as therapists, trainers, mediators, caregivers, and companions. Social robotics is grounded in artificial intelligence, but the field's most probing questions ... Read more

    $12.99 USD or Free with Kobo Plus