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Top Series in United States

Showing 1 - 12 of 12 results for “stefan helmut leitner
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  • OPC Unified Architecture

    Series series Computer Science (R0)
    Motivation for This Book The OPC Foundation provides specifications for data exchange in industrial au- mation. There is a long history of COM/DCOM-based specifications, most pro- nent OPC Data Access (DA), OPC Alarms and Events (A&E), and OPC Historical Data Access (HDA), which are widely accepted in the industry and implemented by almost every system targeting industrial automation. Now the OPC ... Read more

    $62.99 USD

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  • Learning C# by Programming Games

    Series series Computer Science (R0)
    Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games – and without requiring any previous programming experience.Contrary to most programming books, Egges, Fokker and Overmars do not organize the presentation according to programming language constructs, but instead use the ... Read more

    $49.99 USD

  • An Introduction to Network Programming with Java

    Java 7 Compatible

    by Jan Graba ...
    Series series Computer Science (R0)
    Since the second edition of this text, the use of the Internet and networks generally has continued to expand at a phenomenal rate. This has led to both an increase in demand for network software and to improvements in the technology used to run such networks, with the latter naturally leading to changes in the former. During this time, the Java libraries have been updated to keep up with the new ... Read more

    $49.99 USD

  • The Era of Interactive Media

    Series series Springer Nature Proceedings Computer Science
    Interactive Media is a new research field and a landmark in multimedia development. The Era of Interactive Media is an edited volume contributed from world experts working in academia, research institutions and industry.The Era of Interactive Media focuses mainly on Interactive Media and its various applications. This book also covers multimedia analysis and retrieval; multimedia security rights ... Read more

    $287.09 USD

  • Trends in Interactive Visualization

    State-of-the-Art Survey

    Series series Computer Science (R0)
    II Challenges in Data Mapping Part II deals with one of the most challenging tasks in Interactive Visualization, mapping and teasing out information from large complex datasets and generating visual representations. This section consists of four chapters. Binh Pham, Alex Streit, and Ross Brown provide a comprehensive requirement analysis of information uncertainty visualizations. They examine the ... Read more

    $143.09 USD

  • Real-Time Modelling and Processing for Communication Systems

    Applications and Practices

    Series Book 29 - Lecture Notes in Networks and Systems
    This book presents cutting-edge work on real-time modelling and processing, a highly active research field in both the research and industrial domains. Going beyond conventional real-time systems, major efforts are required to develop accurate and computational efficient real-time modelling algorithms and design automation tools that reflect the technological advances in high-speed and ultra-low ... Read more

    $89.99 USD

  • Android TV Apps Development

    Building for Media and Games

    Series series Professional and Applied Computing (R0)
    This one-of-a-kind short book walks you through creating fantastic entertainment apps for one of the newest Android platforms. Android TV Apps Development: Building Media and Games will demystify some of the newest APIs and present the tools necessary for building applications that run on Android TV.Walking through example applications, you will learn the vocabulary necessary to solve real-world ... Read more

    $28.99 USD

  • Retrogame Archeology

    Exploring Old Computer Games

    by John Aycock ...
    Series series Computer Science (R0)
    Drawing on extensive research, this book explores the techniques that old computer games used to run on tightly-constrained platforms. Retrogame developers faced incredible challenges of limited space, computing power, rudimentary tools, and the lack of homogeneous environments.Using examples from over 100 retrogames, this book examines the clever implementation tricks that game designers employed ... Read more

    $143.99 USD

  • Emergent Web Intelligence: Advanced Semantic Technologies

    Series series Computer Science (R0)
    The success of the World Wide Web depends on the ability of users to store, p- cess and retrieve digital information regardless of distance boundaries, languages and domains of knowledge. The universality and ?exibility of the World Wide Web have also enabled the rapid growth of a variety of new services and applications based on human–machine interaction. The semantics of exchanged information ... Read more

    $143.09 USD

  • Wireless Multimedia Sensor Networks on Reconfigurable Hardware

    Information Reduction Techniques

    Series series Computer Science (R0)
    Traditional wireless sensor networks (WSNs) capture scalar data such as temperature, vibration, pressure, or humidity. Motivated by the success of WSNs and also with the emergence of new technology in the form of low-cost image sensors, researchers have proposed combining image and audio sensors with WSNs to form wireless multimedia sensor networks (WMSNs). This introduces practical and research ... Read more

    $49.99 USD

  • Near Field Communications Technology and Applications

    by Mike Hendry ...
    Whether you are a developer, engineer, researcher or student, this practical guide gives you everything you need to know about NFC technology and its applications. You will learn what differentiates NFC from other short-range technologies such as contactless cards, RFID and Bluetooth, as well as discovering the opportunities it provides, from a fast and instinctive user interface with no ... Read more

    $46.99 USD

  • Wireless ATM and Ad-Hoc Networks

    Protocols and Architectures

    by C. K. Toh ...
    ATM is regarded as the next high speed multimedia networking paradigm. Mobile computing, which is a confluence of mobile communications, computing and networks, is changing the way people work. Wireless ATM combines wireless and ATM technologies to provide mobility support and multimedia services to mobile users.Wireless ATM and Ad-Hoc Networks: Protocols and Architectures, a consolidated ... Read more

    $143.99 USD