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  • Metaverse Datafication

    Technologies, Definitions, and Futures

    This book explores the most pressing questions and concerns that are emerging in tandem with the development of metaverse platforms and technologies. It focuses on the central question of how the gallop towards ‘bigger’ and ‘richer’ data will extend and intensify current drives towards datafication and commodification.The volume draws on different disciplines in the social sciences and humanities, ... Read more

    $73.99 USD

  • Infrastructures of Reality: Metaverse Stories, Spaces, Bodies

    Series series Intelligent Technologies and Robotics (R0)
    This open access book focuses on two dimensions of the development of the metaverse that are crucial to ‘reality’, namely spatiality and embodiment. Metaversal technologies are thought to fundamentally affect both our spaces and bodies, which are two central aspects of the constitution of social reality. Both spatiality and embodiment are core elements of world-making that are being pulled into ... Read more

    Free

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  • Artificial Intelligence

    What Everyone Needs to Know®

    by Jerry Kaplan ...
    Series series What Everyone Needs To Know®
    Over the coming decades, Artificial Intelligence will profoundly impact the way we live, work, wage war, play, seek a mate, educate our young, and care for our elderly. It is likely to greatly increase our aggregate wealth, but it will also upend our labor markets, reshuffle our social order, and strain our private and public institutions. Eventually it may alter how we see our place in the ... Read more

    $10.49 USD

  • Generative Artificial Intelligence

    What Everyone Needs to Know®

    by Jerry Kaplan ...
    Series series What Everyone Needs To Know®
    "AI expert Jerry Kaplan explains how generative AI will revolutionize virtually every human activity. Highly recommended." - Francis Fukuyama, Political scientist and author of The End of History and the Last Man Advances in Generative Artificial Intelligence (GAI) have created a new class of computer systems that exhibit astonishing proficiency on a wide variety of tasks with superhuman ... Read more

    $10.49 USD

  • Against Platforms

    Surviving Digital Utopia

    by Mike Pepi ...
    Series series Activist Citizens Library
    A bold and imaginative critique of the hidden costs of digital life – and a manifesto for a better future . . .At the turn of the millennium, digital technologies seemed to have immense promise for transforming our society. With these powerful new tools, the thinking went, we would be free to live our best lives, connected to our communities in ways full of infinite potential.A quarter of a ... Read more

    $13.99 USD

  • Meme Life: The Social, Cultural, and Psychological Aspects of Memetic Communication

    by Shane Tilton ...
    Memes have been part of computer-assisted communication almost since the development of the first consumer browser (the "WorldWideWeb") in 1990. The Internet's ability to provide a public sphere for people to discuss the issues of the day and other topics of interest means that people can use the language of the Internet to express themselves in ways that would not be feasible in the real world. ... Read more

    $19.99 USD or Free with Kobo Plus

  • The Videogame Industry Does Not Exist

    Why We Should Think Beyond Commercial Game Production

    by Brendan Keogh ...
    Understanding the precarious reality of videogame production beyond the corporate blockbuster studios of North America—with insights from 400+ game developers.The videogame industry, we're invariably told, is a multibillion-dollar, high-tech business conducted by large corporations in certain North American, European, and East Asian cities. But most videogames today, in fact, are made by small ... Read more

    $28.99 USD

  • Communities of Play

    Emergent Cultures in Multiplayer Games and Virtual Worlds

    by Celia Pearce ...
    The odyssey of a group of “refugees” from a closed-down online game and an exploration of emergent fan cultures in virtual worlds.Play communities existed long before massively multiplayer online games; they have ranged from bridge clubs to sports leagues, from tabletop role-playing games to Civil War reenactments. With the emergence of digital networks, however, new varieties of adult play ... Read more

    $21.99 USD

  • The Emergence of the Digital Humanities

    The past decade has seen a profound shift in our collective understanding of the digital network. What was once understood to be a transcendent virtual reality is now experienced as a ubiquitous grid of data that we move through and interact with every day, raising new questions about the social, locative, embodied, and object-oriented nature of our experience in the networked world.In The ... Read more

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  • Online Gaming in Context

    The social and cultural significance of online games

    Series series Routledge Advances in Sociology
    There is little question of the social, cultural and economic importance of video games in the world today, with gaming now rivalling the movie and music sectors as a major leisure industry and pastime. The significance of video games within our everyday lives has certainly been increased and shaped by new technologies and gaming patterns, including the rise of home-based games consoles, advances ... Read more

    $76.99 USD

  • How to Play Video Games

    Series Book 1 - User's Guides to Popular Culture
    Forty original contributions on games and gaming cultureWhat does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building?From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving ... Read more

    $24.69 USD

  • Videogames

    by James Newman ...
    In the few decades since they first blipped their way onto television screens, videogames have become one of the most culturally, socially and economically significant media forms. Newman’s volume considers how we might approach videogames as media texts to be read, experiences to be played and played with, systems and simulations to be decoded and interrogated, and performances to be captured, ... Read more

    $62.99 USD