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  • Killing O'Reilly

    A Parody

    Series series A Vintage Short
    Bill O’Reilly and Fox News have parted ways, but the infamous conservative TV personality’s “killing” spree continues. In this death-defying, more or less historically accurate parody of O’Reilly’s Killing series—from an author of the Harvard Lampoon’s Nightlight and one other red-blooded American—Vintage Shorts presents the next batch of grisly fatalities. Witness the lives and untimely ends of ... Read more

    $0.99 USD

  • Emerging Technologies: Theories, Futures, Provocations

    Edited by Nicholas Bowman ...
    Series Book 125 - Digital Formations
    Technologies advance and evolve in ways that outpace how we analyze and understand them academically. As scholars carefully consider the micro-, meso-, and macro-level influences of technology on the human condition, the technologies themselves are innovated and diffused rapidly.Here, provocations from established and early career scholars ponder the ways in which we can generate, challenge, and ... Read more

    $36.89 USD

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    Unravelling the Physical, Social, and Psychological Effects of Video Games

    Do video games cause violent, aggressive behavior? Can online games help us learn? When it comes to video games, these are often the types of questions raised by popular media, policy makers, scholars, and the general public. In this collection, international experts review the latest research findings in the field of digital game studies and weigh in on the actual physical, social, and ... Read more

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  • Virtual Humans

    Today and Tomorrow

    Series series Chapman & Hall/CRC Artificial Intelligence and Robotics Series
    Virtual Humans provides a much-needed definition of what constitutes a ‘virtual human’ and places virtual humans within the wider context of Artificial Intelligence development. It explores the technical approaches to creating a virtual human, as well as emergent issues such as embodiment, identity, agency and digital immortality, and the resulting ethical challenges. The book presents an overview ... Read more

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  • Teaching the Game

    A collection of syllabi for game design, development, and implementation, Vol. 1

    The goal of this book was to collect interdisciplinary syllabi of courses that implement, utilize, and/or teach the development or analyses of games. Chapters include a catalog description, course purposes and objectives, context, pedagogy, assignments, assessment, an expanded course outline, and a set of best practices for instruction. Readers will be able to develop or adapt their own syllabi ... Read more

    $2.99 USD

  • Mediated Interpersonal Communication

    Mediated interpersonal communication is one of the most dynamic areas in communication studies, reflecting how individuals utilize technology more and more often in their personal interactions. Organizations also rely increasingly on mediated interaction for their communications. Responding to this evolution in communication, this collection explores how existing and new personal communication ... Read more

    $94.99 USD

  • The SAGE Handbook of Human–Machine Communication

    The SAGE Handbook of Human-Machine Communication has been designed to serve as the touchstone text for researchers and scholars engaging in new research in this fast-developing field. Chapters provide a comprehensive grounding of the history, methods, debates and theories that contribute to the study of human-machine communication. Further to this, the Handbook provides a point of departure for ... Read more

    $109.79 USD

  • Algorithmic Rights and Protections for Children

    Essays on the challenges and risks of designing algorithms and platforms for children, with an emphasis on algorithmic justice, learning, and equity.One in three Internet users worldwide is a child, and what children see and experience online is increasingly shaped by algorithms. Though children’s rights and protections are at the center of debates on digital privacy, safety, and Internet ... Read more

    $31.99 USD

  • New Perspectives on the Social Aspects of Digital Gaming

    Multiplayer 2

    Series series Routledge Advances in Game Studies
    Expanding on the work in the volume Multiplayer, this new book explores several other areas related to social gaming in detail. The aim is to go beyond a typical "edited book" concept, and offer a very concise volume with several focal points that are most relevant for the current debate about multiplayer games, both in academia and society. As a result, the volume offers the latest research ... Read more

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  • Emotions, Technology, and Design

    Edited by Sharon Tettegah, Safiya Noble ...
    Series series Emotions and Technology
    Emotional design explicitly addresses the emotional relationship between the objects and the subjects of design—in this book, the objects are technologies, and the subjects are technology users. The first section delves into the philosophy and theory of emotional design to provide a foundation for the rest of the book, which goes on to discuss emotional design principles, the design and use of ... Read more

    $67.49 USD

  • The Dark Side of Media and Technology

    A 21st Century Guide to Media and Technological Literacy

    Edited by Edward Downs ...
    The Dark Side of Media and Technology: A 21st Century Guide to Media and Technological Literacy is Herculean in its effort to survey for landmines in a rapidly changing media landscape. The book identifies four dark outcomes related to media and technology use in the 21st century, and balances the dark side with four points of light that are the keys to taking ownership of a media- and technology ... Read more

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  • Connected Gaming

    What Making Video Games Can Teach Us about Learning and Literacy

    Series series The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning
    How making and sharing video games offer educational benefits for coding, collaboration, and creativity.Over the last decade, video games designed to teach academic content have multiplied. Students can learn about Newtonian physics from a game or prep for entry into the army. An emphasis on the instructionist approach to gaming, however, has overshadowed the constructionist approach, in which ... Read more

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