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Top Series in United States

Showing 1 - 12 of 12 results for “mirjam struppek
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  • Shared Encounters

    Series series Computer Science (R0)
    Every day we share encounters with others as we inhabit the space around us. In offering insights and knowledge on this increasingly important topic, this book introduces a range of empirical and theoretical approaches to the study of shared encounters. It highlights the multifaceted nature of collective experience and provides a deeper understanding of the nature and value of shared encounters in ... Read more

    $143.09 USD

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  • The Essential Persona Lifecycle

    Your Guide to Building and Using Personas

    The Essential Persona Lifecycle: Your Guide to Building and Using Personas offers a practical guide to the creation and use of personas, which can help product designers, their team, and their organization become more user focused. This book is for people who just need to know what to do and what order to do it in. It is completely focused on practical tools and methods, without much explanation ... Read more

    $28.79 USD

  • Subject To Change: Creating Great Products & Services for an Uncertain World

    Adaptive Path on Design

    To achieve success in today's ever-changing and unpredictable markets, competitive businesses need to rethink and reframe their strategies across the board. Instead of approaching new product development from the inside out, companies have to begin by looking at the process from the outside in, beginning with the customer experience. It's a new way of thinking-and working-that can transform ... Read more

    $14.39 USD

  • Augmented Human

    How Technology Is Shaping the New Reality

    Augmented Reality (AR) blurs the boundary between the physical and digital worlds. In AR’s current exploration phase, innovators are beginning to create compelling and contextually rich applications that enhance a user’s everyday experiences. In this book, Dr. Helen Papagiannis—a world-leading expert in the field—introduces you to AR: how it’s evolving, where the opportunities are, and where it’s ... Read more

    $24.49 USD

  • Calm Technology

    Principles and Patterns for Non-Intrusive Design

    by Amber Case ...
    How can you design technology that becomes a part of a user’s life and not a distraction from it? This practical book explores the concept of calm technology, a method for smoothly capturing a user’s attention only when necessary, while calmly remaining in the background most of the time. You’ll learn how to design products that work well, launch well, are easy to support, easy to use, and remain ... Read more

    $15.89 USD

  • COOP 2016: Proceedings of the 12th International Conference on the Design of Cooperative Systems, 23-27 May 2016, Trento, Italy

    Series series Springer Nature Proceedings Computer Science
    This volume presents the proceedings of the 12th International Conference on the Design of Cooperative Systems (COOP 2016). The conference is a venue for multidisciplinary research contributing to the design, assessment and analysis of cooperative systems and their integration in organizations, public venues, and everyday life. COOP emerged from the European tradition of Computer Supported ... Read more

    $89.09 USD

  • Peripheral Interaction

    Challenges and Opportunities for HCI in the Periphery of Attention

    Series series Computer Science (R0)
    Computing devices have become ever more present in our everyday environments, however embedding these technologies into our routines has remained a challenge. This book explores the novel theory of peripheral interaction to rectify this. This theory examines how interactive systems can be developed in such a way to allow people to seamlessly interact with their computer devices, but only focus on ... Read more

    $89.09 USD

  • Rapid Serial Visual Presentation

    Design for Cognition

    Series series Computer Science (R0)
    A powerful new image presentation technique has evolved over the last twenty years, and its value demonstrated through its support of many and varied common tasks. Conceptually, Rapid Serial Visual Presentation (RSVP) is basically simple, exemplified in the physical world by the rapid riffling of the pages of a book in order to locate a known image.Advances in computation and graphics processing ... Read more

    $49.49 USD

  • Working with Groupware

    Understanding and Evaluating Collaboration Technology

    Series series Computer Science (R0)
    This publication has grown out of two frustrations. One is the experience that so many applications in the area of information and communication technology (lCT) are built without an eye to what the users can handle or need for their work, systematic user oriented evaluation of new tools is therefore limited. The video recorder provides a good general example of this phenomenon, but more ... Read more

    $49.49 USD

  • Virtual, Augmented and Mixed Reality

    8th International Conference, VAMR 2016, Held as Part of HCI International 2016, Toronto, Canada, July 17-22, 2016. Proceedings

    Series series Springer Nature Proceedings Computer Science
    This volume constitutes the refereed proceedings of the 8th International Conference on HCI in Virtual, Augmented and Mixed Reality, VAMR 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, which took place in Toronto, Canada, in July 2016.HCII 2016 received a total of 4354 submissions, of which 1287 papers were accepted for publication after a careful ... Read more

    $49.49 USD

  • Proceedings of the Fourth European Conference on Computer-Supported Cooperative Work ECSCW ’95

    10–14 September, 1995, Stockholm, Sweden

    Series series Computer Science (R0)
    Computer Supported Cooperative Work (CSCW) is an interdisciplinary research area devoted to exploring the issues of designing computer-based systems that enhance the abilities to cooperate and integrate activities in an efficient and flexible manner for people in cooperative work situations.This volume is a rigorous selection of papers that represent both practical and theoretical approaches to ... Read more

    $89.09 USD

  • Online Worlds: Convergence of the Real and the Virtual

    Edited by William Sims Bainbridge ...
    Series series Computer Science (R0)
    William Sims Bainbridge Virtual worlds are persistent online computer-generated environments where people can interact, whether for work or play, in a manner comparable to the real world. The most prominent current example is World of Warcraft (Corneliussen and Rettberg 2008), a massively multiplayer online game with 11 million s- scribers. Some other virtual worlds, notably Second Life ... Read more

    $89.09 USD