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  • Storytelling for Video Games Using Bitsy

    A Guide for Aspiring Designers

    Series series Literature, Cultural and Media Studies (R0)
    Storytelling for Video Games Using Bitsy: A Guide for Aspiring Designersis a guide for teachers and independent learners interested in the expressive potential of video game narratives and the logic of computer programming. Using Bitsy—an open source, web-based “tiny online game engine” that is especially welcoming to beginner designers—this book explores how digital platforms shape creative works ... Read more

    $28.49 USD

  • Gaming Masculinity

    Trolls, Fake Geeks, and the Gendered Battle for Online Culture

    by Megan Condis ...
    Series series Fandom & Culture
    In 2016, a female videogame programmer and a female journalist were harassed viciously by anonymous male online users in what became known as GamerGate. Male gamers threatened to rape and kill both women, and the news soon made international headlines, exposing the level of abuse that many women and minorities face when participating in the predominantly male online culture.Gaming Masculinity ... Read more

    $46.79 USD

  • Ready Reader One

    The Stories We Tell With, About, and Around Videogames

    Edited by Megan Amber Condis, Mike Sell ...
    Ready Reader One explores the many ways literature depicts, engages with, and imagines videogames and gamers. The diverse group of authors included in this collection take an expansive view of “videogame literature,” with essays that consider written works ranging from life writing to speculative fiction to videogame guides created for the internet. In an age of ever-increasing gamification, in ... Read more

    $18.99 USD

  • Utah's Best Poetry & Prose 2023

    Utah's Best Poetry & Prose

    Series series Utah's Best Poetry & Prose
    A collection of the year's best fiction, poetry, and personal essays, featuring thirty-seven recipients of the Olive Woolley Burt and Typewriter Awards: Linda Allison, Alice M. Batzel, Joseph A. Batzel, Lauryn Christopher, Emily Robyn Clark, Megan Condie, Vince Font, Gina G, Alexis Hansen, Jo Lynne Harline, Danielle Harward, Amanda Hill, Lorraine Jeffery, Rachelle Knapp, L. S. Kunz, Caryn ... Read more

    $4.99 USD or Free with Kobo Plus

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  • Communities of Play

    Emergent Cultures in Multiplayer Games and Virtual Worlds

    by Celia Pearce ...
    The odyssey of a group of “refugees” from a closed-down online game and an exploration of emergent fan cultures in virtual worlds.Play communities existed long before massively multiplayer online games; they have ranged from bridge clubs to sports leagues, from tabletop role-playing games to Civil War reenactments. With the emergence of digital networks, however, new varieties of adult play ... Read more

    $21.99 USD

  • Ready Player Two

    Women Gamers and Designed Identity

    by Shira Chess ...
    Cultural stereotypes to the contrary, approximately half of all video game players are now women. A subculture once dominated by men, video games have become a form of entertainment composed of gender binaries. Supported by games such as Diner Dash, Mystery Case Files, Wii Fit, and Kim Kardashian: Hollywood—which are all specifically marketed toward women—the gamer industry is now a major part of ... Read more

    $15.89 USD

  • An Introduction to Game Studies

    by Frans Mayra ...
    An Introduction to Game Studies is the first introductory textbook for students of game studies. It provides a conceptual overview of the cultural, social and economic significance of computer and video games and traces the history of game culture and the emergence of game studies as a field of research.Key concepts and theories are illustrated with discussion of games taken from different ... Read more

    $87.29 USD

  • Video Games as Culture

    Considering the Role and Importance of Video Games in Contemporary Society

    Series series Routledge Advances in Sociology
    Video games are becoming culturally dominant. But what does their popularity say about our contemporary society? This book explores video game culture, but in doing so, utilizes video games as a lens through which to understand contemporary social life.Video games are becoming an increasingly central part of our cultural lives, impacting on various aspects of everyday life such as our consumption, ... Read more

    Was $60.99 USD Now $53.99 USD

  • Gaming Matters

    Art, Science, Magic, and the Computer Game Medium

    Normal0falsefalsefalseMicrosoftInternetExplorer4In his 2004 book Game Work, Ken S. McAllister proposed a rigorous critical methodology for the discussion of the “video game complex”—the games themselves, their players, the industry that produces them, and those who review and market them. Games, McAllister demonstrated, are viewed and discussed very differently by different factions: as an ... Read more

    $25.19 USD

  • Framing Fan Fiction

    Literary and Social Practices in Fan Fiction Communities

    Gathering some of Kristina Busse’s essential essays on fan fiction together with new work, Framing Fan Fiction argues that understanding media fandom requires combining literary theory with cultural studies because fan artifacts are both artistic works and cultural documents. Drawing examples from a multitude of fan communities and texts, Busse frames fan fiction in three key ways: as individual ... Read more

    $32.39 USD

  • LEGO Studies

    Examining the Building Blocks of a Transmedial Phenomenon

    Edited by Mark Wolf ...
    Since the "Automatic Binding Bricks" that LEGO produced in 1949, and the LEGO "System of Play" that began with the release of Town Plan No. 1 (1955), LEGO bricks have gone on to become a global phenomenon, and the favorite building toy of children, as well as many an AFOL (Adult Fan of LEGO). LEGO has also become a medium into which a wide number of media franchises, including Star Wars, Harry ... Read more

    $62.99 USD

  • The Routledge Handbook of Role-Playing Game Studies

    Series series Routledge Media and Cultural Studies Handbooks
    This Handbook provides a comprehensive guide to the latest research on role-playing games (RPGs) across disciplines, cultures, and media in one single, accessible volume.Collaboratively authored by more than 40 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live-action role-play and contemporary computer RPG and ... Read more

    $72.99 USD