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“marcus vane”

Showing 1 - 12 of 12 results for “marcus vane”
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  • Beat Sheet Engineering

    A Screenwriter’s Guide to Story Structure, Beat Timing, Turning Points, Pacing, Momentum, and Revision

    by Marcus Vane, AI ...
    Beat Sheet EngineeringA Screenwriter’s Guide to Story Structure, Beat Timing, Turning Points, Pacing, Momentum, and RevisionA screenplay can contain sharp dialogue, vivid characters, and great individual scenes and still feel strangely flat. Usually the problem is larger than any one scene. The story is arriving at the wrong moments, losing pressure between turns, or asking the audience to care ... Read more

    $9.99 USD

  • The Architecture of Belief: A Cold Blooded Look at How to Build a Movement, a Brand, or a Cult from Scratch Using the 7 Universal Mythic Hooks Found in Every Successful Religion

    by Marcus Vane ...
    THE ARCHITECTURE OF BELIEFWhy do some ideas become movements while others disappear?Why do certain communities inspire lifelong devotion while others collapse within a few years?Across history, the most powerful belief systems have followed a surprisingly consistent pattern. Religions, political movements, revolutionary causes, and even modern brands often succeed because they activate the same ... Read more

    $2.99 USD or Free with Kobo Plus

  • Career Polygon

    Why the Ladder is Broken and the Web is the Future of Work

    by Marcus Vane ...
    For a century, the metaphor for success was a ladder. You picked a wall, started at the bottom, and climbed until you hit the ceiling or fell off. But the walls are crumbling. The era of the single-track specialist is ending, replaced by the age of the polymorphic professional. "The Career Polygon" argues that security no longer comes from a job title, but from a unique geometry of skills. It ... Read more

    $35.99 USD

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  • Emotional Design

    Why We Love (or Hate) Everyday Things

    by Don Norman ...
    Why attractive things work better—and other crucial insights into human-centered design.**“You'll never see housewares the same way again.”—**WiredEmotions are inseparable from how we humans think, choose, and act. In Emotional Design, cognitive scientist Don Norman shows how the principles of human psychology apply to the invention and design of new technologies and products. Building on his ... Read more

    $14.99 USD

  • Rules of Play

    Game Design Fundamentals

    Gain a deeper understanding of games and game design through 18 pioneering frameworks—with examples from board games, computer games, video games, and more.As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field ... Read more

    $45.99 USD

  • 100 Principles of Game Design

    by DESPAIN ...
    Game designers spend their lives solving extraordinary problems and facing mind-bending paradoxes. It’s their job to make a meticulous plan for “spontaneous fun” players will want to experience over and over again. Pressure is heaped on with demands for innovation and blockbuster status. So designers find themselves facing an abyss of problems, pressure, and possibilities, armed only with their ... Read more

    $52.19 USD

  • Psychology of the Digital Age

    Humans Become Electric

    by John R. Suler ...
    Based on two decades of participant-observation field research in diverse online environments, this engaging book offers insights for improving lifestyles and enhancing wellbeing in the digital age. John R. Suler, a founder of the field of cyberpsychology, explains its fundamental principles across a wide variety of topics, including online identity management, disinhibition, communication via ... Read more

    $43.49 USD

  • Living with Robots

    What Every Anxious Human Needs to Know

    THE TRUTH ABOUT ROBOTS: Two robotics experts look beyond the hype, offering a lively and accessible guide to what robots can (and can’t) do.There’s a lot of hype about robots; some of it is scary and some of it utopian. In this accessible book, two robotics experts reveal the truth about what robots can and can’t do, how they work, and what we can reasonably expect their future capabilities to be. ... Read more

    $16.99 USD

  • Robots and the People Who Love Them

    Holding on to Our Humanity in an Age of Social Robots

    by Eve Herold ...
    The latest developments in robotics and artificial intelligence and a preview of the coming decades, based on research and interviews with the world's foremost experts.If there’s one universal trait among humans, it’s our social nature. The craving to connect is universal, compelling, and frequently irresistible. This concept is central to Robots and the People Who Love Them. Socially interactive ... Read more

    $14.99 USD

  • Interactive Stories and Video Game Art

    A Storytelling Framework for Game Design

    The success of storytelling in games depends on the entire development team—game designers, artists, writers, programmers and musicians, etc.—working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history ... Read more

    $56.99 USD

  • Communication in the Age of Virtual Reality

    Edited by Frank Biocca, Mark R. Levy ...
    Series series Routledge Communication Series
    This volume addresses virtual reality (VR) -- a tantalizing communication medium whose essence challenges our most deeply held notions of what communication is or can be. The editors have gathered an expert team of engineers, social scientists, and cultural theorists for the first extensive treatment of human communication in this exciting medium.The first part introduces the reader to VR's state ... Read more

    $107.99 USD

  • Gameworld Interfaces

    An investigation into computer game interfaces, both naturalistic and symbolic, and the distinction between gameworlds and other kinds of fictional worlds.Computer games usually take one of two approaches to presenting game information to players. A game might offer information naturalistically, as part of the game's imaginary universe; or it might augment the world of the game with overlays, ... Read more

    $25.99 USD