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  • Mathematics for Computer Graphics

    by John A. Vince ...
    Series series Computer Science (R0)
    John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics.Covering all the mathematical techniques required to resolve geometric problems and design computer programs for computer graphic applications, each chapter explores a specific mathematical topic ... Read more

    $35.99 USD

  • Audiobook

    Treasure Island

    A Telling for the New World

    Unabridged

    7 hours 19 min

    Treasure Island: A Telling for the New World is an eight-hour audio mini-series, based on the classic by R.L. Stevenson.The adaptation resets the story in the Bayous of Louisiana, the Port of New Orleans, and the Caribbean in 1828. This fully dramatized production stars the voices of Keith David as Long John Silver, John Goodman as Billy Bones, and Glynn Turman as the storyteller, along with ... Read more

    $22.95 USD

  • Utah's Best Poetry & Prose 2023

    Utah's Best Poetry & Prose

    Series series Utah's Best Poetry & Prose
    A collection of the year's best fiction, poetry, and personal essays, featuring thirty-seven recipients of the Olive Woolley Burt and Typewriter Awards: Linda Allison, Alice M. Batzel, Joseph A. Batzel, Lauryn Christopher, Emily Robyn Clark, Megan Condie, Vince Font, Gina G, Alexis Hansen, Jo Lynne Harline, Danielle Harward, Amanda Hill, Lorraine Jeffery, Rachelle Knapp, L. S. Kunz, Caryn ... Read more

    $4.99 USD or Free with Kobo Plus

  • Calculus for Computer Graphics

    by John Vince ...
    Series series Computer Science (R0)
    Students studying different branches of computer graphics have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems.In this 2nd edition, the author extends the scope of the original book to include applications of ... Read more

    $53.99 USD

  • Foundation Mathematics for Computer Science

    A Visual Approach

    by John Vince ...
    Series series Computer Science (R0)
    John Vince describes a range of mathematical topics to provide a foundation for an undergraduate course in computer science, starting with a review of number systems and their relevance to digital computers, and finishing with differential and integral calculus. Readers will find that the author's visual approach will greatly improve their understanding as to why certain mathematical structures ... Read more

    $53.99 USD

  • Foundation Mathematics for Computer Science

    A Visual Approach

    by John Vince ...
    Series series Computer Science (R0)
    In this third edition of Foundation Mathematics for Computer Science, John Vince has reviewed and edited the second edition, and added chapters on systems of counting, area and volume. These subjects complement the existing chapters on visual mathematics, numbers, algebra, logic, combinatorics, probability, modular arithmetic, trigonometry, coordinate systems, determinants, vectors, complex ... Read more

    $58.49 USD

  • Mathematics for Computer Graphics

    by John Vince ...
    Series series Computer Science (R0)
    John Vince explains a comprehensive range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, special effects, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded sixth edition.The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which ... Read more

    $58.49 USD

  • Vector Analysis for Computer Graphics

    by John Vince ...
    Series series Computer Science (R0)
    This second edition has been completely restructured, resulting in a compelling description of vector analysis from its first appearance as a byproduct of Hamilton’s quaternions to the use of vectors in solving geometric problems. The result provides readers from different backgrounds with a complete introduction to vector analysis. The author shows why vectors are so useful and how it is possible ... Read more

    $49.49 USD

  • Quaternions for Computer Graphics

    by John Vince ...
    Series series Computer Science (R0)
    If you have ever wondered what quaternions are — then look no further, John Vince will show you how simple and useful they are. This 2nd edition has been completely revised and includes extra detail on the invention of quaternions, a complete review of the text and equations, all figures are in colour, extra worked examples, an expanded index, and a bibliography arranged for each chapter ... Read more

    $49.49 USD

  • Essential Computer Animation fast

    How to Understand the Techniques and Potential of Computer Animation

    by John Vince ...
    Series series Computer Science (R0)
    Computer Animation is now worlds away from its early beginnings when programs merely mimicked the hand drawn cartoon process. Its now regularly used for creating wonderful special effects in major movies like Titanic, Toy Story, Antz and Bugs Life.John Vince tells you all about: The basic principles used in the powerful software products currently available on the market; The terms and processes ... Read more

    $40.49 USD

  • Calculus for Computer Graphics

    by John Vince ...
    Series series Computer Science (R0)
    Students studying computer animation and computer games have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces, and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems.The author draws upon his experience in teaching mathematics to undergraduates to make calculus appear ... Read more

    $53.99 USD

  • Mathematics for Computer Graphics

    by John Vince ...
    Series series Computer Science (R0)
    John Vinceexplains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded fifth edition.The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the ... Read more

    $71.99 USD