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“jason bevan”

Showing 1 - 12 of 12 results for “jason bevan”
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  • Beyond Virtual Production

    Integrating Production Technologies

    Beyond Virtual Production brings together a range of creative practice research projects that have been undertaken in The Void, an early-adopter university-based virtual production studio at Flinders University in South Australia.From a cross-disciplinary short virtual production film, to a VR simulation of the last 100 seconds of life of earth, to the live performance of the virtual band Big ... Read more

    Free

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  • New Media

    A Critical Introduction

    New Media: A Critical Introduction is a comprehensive introduction to the culture, history, technologies and theories of new media. Written especially for students, the book considers the ways in which 'new media' really are new, assesses the claims that a media and technological revolution has taken place and formulates new ways for media studies to respond to new technologies.The authors ... Read more

    $87.99 USD

  • Media Analysis

    Understanding and Applying Media Theory

    Media Analysis, Understanding and Applying Media Theory assists upper secondary Media Studies students to learn and revise essential media studies content such as media language, context, representation, narrative theories, communication theories, values and ideologies, codes and conventions, and media terminology. Moreover, media influence and popular culture are discussed in rel... ... Read more

    $59.39 USD

  • The Emergence of the Digital Humanities

    The past decade has seen a profound shift in our collective understanding of the digital network. What was once understood to be a transcendent virtual reality is now experienced as a ubiquitous grid of data that we move through and interact with every day, raising new questions about the social, locative, embodied, and object-oriented nature of our experience in the networked world.In The ... Read more

    Free

  • Videogames

    by James Newman ...
    In the few decades since they first blipped their way onto television screens, videogames have become one of the most culturally, socially and economically significant media forms. Newman’s volume considers how we might approach videogames as media texts to be read, experiences to be played and played with, systems and simulations to be decoded and interrogated, and performances to be captured, ... Read more

    $62.99 USD

  • Film: The Essential Study Guide

    Edited by Ruth Doughty, Deborah Shaw ...
    Providing a key resource to new students, Film: The Essential Study Guide introduces all the skills needed to succeed on a film studies course.This succinct, accessible guide covers key topics such as:Using the libraryOnline research and resourcesViewing skillsHow to watch and study foreign language filmsEssay writingPresentation skillsReferencing and plagiarismPractical Filmmaking</u... ... Read more

    $45.99 USD

  • Playing with Sound

    A Theory of Interacting with Sound and Music in Video Games

    by KC Collins ...
    An examination of the player's experience of sound in video games and the many ways that players interact with the sonic elements in games.In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects—which include not only music but also sound effects, ambient sound, dialogue, and ... Read more

    $24.99 USD

  • Transmedia Television

    Audiences, New Media, and Daily Life

    Series series Comedia
    The early years of the twenty-first century have seen dramatic changes within the television industry. The development of the internet and mobile phone as platforms for content directly linked to television programming has offered a challenge to the television set’s status as the sole domestic access point to audio-visual dramatic content. Viewers can engage with ‘television’ without ever turning ... Read more

    $72.99 USD

  • Digital Art (Fourth) (World of Art)

    Series Book 0 - World of Art
    The fourth edition of the essential introduction to digital art, one of contemporary art’s most exciting and dynamic forms of practice.Digital art, along with the technological developments of its medium, has rapidly evolved from the "digital revolution" into the social media era and then to the postdigital and post-Internet landscape. This new, expanded edition of Christiane Paul’s acclaimed book ... Read more

    $15.19 USD

  • The Johns Hopkins Guide to Digital Media

    The first systematic, comprehensive reference covering the ideas, genres, and concepts behind digital media.The study of what is collectively labeled “New Media”—the cultural and artistic practices made possible by digital technology—has become one of the most vibrant areas of scholarly activity and is rapidly turning into an established academic field, with many universities now offering it as a ... Read more

    $39.39 USD

  • The Video Game Theory Reader 2

    The Video Game Theory Reader 2 picks up where the first Video Game Theory Reader (Routledge, 2003) left off, with a group of leading scholars turning their attention to next-generation platforms-the Nintendo Wii, the PlayStation 3, the Xbox 360-and to new issues in the rapidly expanding field of video games studies. The contributors are some of the most renowned scholars working on video games ... Read more

    $70.99 USD

  • Hello Avatar

    Rise of the Networked Generation

    by B. Coleman ...
    An examination of our many modes of online identity and how we live on the continuum between the virtual and the real.Hello Avatar! Or, {llSay(0, "Hello, Avatar!"); is a tiny piece of user-friendly code that allows us to program our virtual selves. In Hello Avatar, B. Coleman examines a crucial aspect of our cultural shift from analog to digital: the continuum between online and off-, what she ... Read more

    $31.99 USD