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emin zerman

Showing 1 - 12 of 12 results for “emin zerman
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  • Immersive Video Technologies

    Get a broad overview of the different modalities of immersive video technologies—from omnidirectional video to light fields and volumetric video—from a multimedia processing perspective. From capture to representation, coding, and display, video technologies have been evolving significantly and in many different directions over the last few decades, with the ultimate goal of providing a truly ... Read more

    $161.99 USD

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  • 3D-TV System with Depth-Image-Based Rendering

    Architectures, Techniques and Challenges

    Series series Engineering (R0)
    Riding on the success of 3D cinema blockbusters and advances in stereoscopic display technology, 3D video applications have gathered momentum in recent years. 3D-TV System with Depth-Image-Based Rendering: Architectures, Techniques and Challenges surveys depth-image-based 3D-TV systems, which are expected to be put into applications in the near future. Depth-image-based rendering (DIBR) ... Read more

    $143.99 USD

  • Information Technology Convergence

    Security, Robotics, Automations and Communication

    Series series Springer Nature Proceedings excluding Computer Science
    Information technology and its convergence issue is emerging rapidly as an exciting new paradigm with user-centric environment to provide computing and communication services.This area will be the most comprehensive topics with various aspects of advances in information technology and its convergence services.This book covers all topics as computational science and applications, electronics ... Read more

    $296.99 USD

  • Computer Vision and Machine Learning with RGB-D Sensors

    Series series Computer Science (R0)
    This book presents an interdisciplinary selection of cutting-edge research on RGB-D based computer vision. Features: discusses the calibration of color and depth cameras, the reduction of noise on depth maps and methods for capturing human performance in 3D; reviews a selection of applications which use RGB-D information to reconstruct human figures, evaluate energy consumption and obtain accurate ... Read more

    $49.99 USD

  • Haptics Technologies

    Bringing Touch to Multimedia

    Series series Computer Science (R0)
    The term “haptics” refers to the science of sensing and manipulation through touch. Multiple disciplines such as biomechanics, psychophysics, robotics, neuroscience, and software engineering converge to support haptics, and generally, haptic research is done by three communities: the robotics community, the human computer interface community, and the virtual reality community.This book is ... Read more

    $89.99 USD

  • Face Processing And Applications To Distance Learning

    This special compendium provides a concise and unified vision of facial image processing. It addresses a collection of state-of-the-art techniques, covering the most important areas for facial biometrics and behavior analysis. These techniques also converge to serve an emerging practical application of interactive distance learning.Readers will get a broad picture of the fundamental science of the ... Read more

    $27.99 USD

  • Stepping into Virtual Reality

    Series series Computer Science (R0)
    The 2nd edition of this book provides an updated and extended look into the advancements in Virtual Reality and the metaverse. The history and origins of Virtual Reality, crowd simulation and virtual surgery are thoroughly explored. Applications in the cultural heritage and sports domains are also examined and described in detail. There are new contributions on Senses and Sensors, Brain-Computer ... Read more

    $71.99 USD

  • E-Learning and Games

    10th International Conference, Edutainment 2016, Hangzhou, China, April 14-16, 2016, Revised Selected Papers

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the 10th International Conference on E-Learning and Games, Edutainment 2016, held in Hangzhou, China, in April 2016.The 36 full papers presented were carefully reviewed and selected from 60 submissions. They are organized in the following topical sections: E-learning and game; graphics, imaging and applications; intelligent data analytics and ... Read more

    $49.99 USD

  • Deep Learning for Robot Perception and Cognition

    Deep Learning for Robot Perception and Cognition introduces a broad range of topics and methods in deep learning for robot perception and cognition together with end-to-end methodologies. The book provides the conceptual and mathematical background needed for approaching a large number of robot perception and cognition tasks from an end-to-end learning point-of-view. The book is suitable for ... Read more

    $116.99 USD

  • Multimedia Interaction and Intelligent User Interfaces

    Principles, Methods and Applications

    Series series Computer Science (R0)
    Consumer electronics (CE) devices, providing multimedia entertainment and enabling communication, have become ubiquitous in daily life. However, consumer interaction with such equipment currently requires the use of devices such as remote controls and keyboards, which are often inconvenient, ambiguous and non-interactive. An important challenge for the modern CE industry is the design of user ... Read more

    $89.99 USD

  • Mobile Cloud Visual Media Computing

    From Interaction to Service

    Edited by Gang Hua, Xian-Sheng Hua ...
    Series series Computer Science (R0)
    This book explores the internet and mobile ecosystems which are powered by cloud computing – an essential, if not indispensable, part of our everyday lives. Billions of users world-wide use this technology for information sharing, communication and social networking and a high proportion of activity is driven by massive media content such as images, videos and other emerging 3D visual media. ... Read more

    $49.99 USD

  • Computer Vision – ECCV 2016 Workshops

    Amsterdam, The Netherlands, October 8-10 and 15-16, 2016, Proceedings, Part II

    Edited by Gang Hua, Hervé Jégou ...
    Series Book 2 - Springer Nature Proceedings Computer Science
    The three-volume set LNCS 9913, LNCS 9914, and LNCS 9915 comprises the refereed proceedings of the Workshops that took place in conjunction with the 14th European Conference on Computer Vision, ECCV 2016, held in Amsterdam, The Netherlands, in October 2016.The three-volume set LNCS 9913, LNCS 9914, and LNCS 9915 comprises the refereed proceedings of the Workshops that took place in conjunction ... Read more

    $89.99 USD