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antonio pizzo

Showing 1 - 12 of 12 results for “antonio pizzo
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  • Interactive Storytelling

    A Cross-Media Approach to Writing, Producing and Editing with AI

    Taking a cross-media approach to the ever-changing field of digital storytelling, this book offers an essential introduction to producing and editing interactive storytelling content, and to the platforms that host it.Merging algorithmic and AI approaches with basic writing technique, the authors begin by providing a brief history of the field before moving on to practical step-by-step guides on ... Read more

    $51.99 USD

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  • Literary Gaming

    A new analytical framework for understanding literary videogames, the literary-ludic spectrum, illustrated by close readings of selected works.In this book, Astrid Ensslin examines literary videogames—hybrid digital artifacts that have elements of both games and literature, combining the ludic and the literary. These works can be considered verbal art in the broadest sense (in that language plays ... Read more

    $25.99 USD

  • Using Software in Qualitative Research

    A Step-by-Step Guide

    Using Software in Qualitative Research is an essential introduction to the practice and principles of Computer Assisted Qualitative Data Analysis (CAQDAS). The book will help you to choose the most appropriate package for your needs and get the most out of the software once you are using it.This book considers a wide range of tasks and processes in the data management and analysis process, and ... Read more

    $80.99 USD

  • Hamlet on the Holodeck

    Stories define how we think, the way we play, and the way we understand our lives. And just as Gutenberg made possible the stories that ushered in the Modem Era, so is the computer having a profound effect on the stories of the late 20th century. Today we are confronting the limits of books themselves -- anticipating the end of storytelling as we know it -- even as we witness the advent of a brave ... Read more

    $17.99 USD

  • Qualitative Analysis Using ATLAS.ti

    The Five-Level QDA™ Method

    Series series Developing Qualitative Inquiry
    Software is cut-and-dried – every button you press has a predictable effect – but qualitative analysis is open-ended and unfolds in unpredictable ways. This contradiction is best resolved by separating analytic strategies – what you plan to do – from software tactics – how you plan to do it. Expert ATLAS.ti users have unconsciously learned to do this. The Five-Level QDA® method unpacks the process ... Read more

    $60.99 USD

  • Computers as Theatre

    by Brenda Laurel ...
    Brenda Laurel's Computers as Theatre revolutionized the field of human-computer interaction, offering ideas that inspired generations of interface and interaction designers-and continue to inspire them. Laurel's insight was that effective interface design, like effective drama, must engage the user directly in an experience involving both thought and emotion. Her practical conclusion was that a ... Read more

    $27.59 USD

  • Essays in Personalizable Software

    Gerry Stahl's eLibrary, #8

    by Gerry Stahl ...
    Series Book 8 - Gerry Stahl's eLibrary
    The idea of personalizable software is fashionable today. I explored it in a number of software prototypes a decade or two earlier. The perspectives mechanism in Hermes, my dissertation software system, was an initial major initiative in this direction, allowing specialists to personalize their views of designs and associated design rationale. WebNet was a follow-up system to integrate the ... Read more

    Free

  • Half-Real

    Video Games between Real Rules and Fictional Worlds

    by Jesper Juul ...
    An in-depth analysis of game development and rules and fiction in video games—with concrete examples, including The Legend of Zelda, Grand Theft Auto, and moreA video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul ... Read more

    $18.99 USD

  • Cyberpsychology

    An Introduction to Human-Computer Interaction

    This textbook provides a comprehensive overview of the human-computer interface in clear, non-technical language, making it an ideal introduction for students of both psychology and computer science. Covering the past, present, and future developments in technology and psychology, it combines cutting-edge academic research with engaging illustrations and examples that show students how the ... Read more

    $50.99 USD

  • Communication in the Age of Virtual Reality

    Edited by Frank Biocca, Mark R. Levy ...
    Series series Routledge Communication Series
    This volume addresses virtual reality (VR) -- a tantalizing communication medium whose essence challenges our most deeply held notions of what communication is or can be. The editors have gathered an expert team of engineers, social scientists, and cultural theorists for the first extensive treatment of human communication in this exciting medium.The first part introduces the reader to VR's state ... Read more

    $107.99 USD

  • Deceitful Media

    Artificial Intelligence and Social Life after the Turing Test

    by Simone Natale ...
    Artificial intelligence (AI) is often discussed as something extraordinary, a dream--or a nightmare--that awakens metaphysical questions on human life. Yet far from a distant technology of the future, the true power of AI lies in its subtle revolution of ordinary life. From voice assistants like Siri to natural language processors, AI technologies use cultural biases and modern psychology to fit ... Read more

    $30.59 USD

  • An Introduction to Game Studies

    by Frans Mayra ...
    An Introduction to Game Studies is the first introductory textbook for students of game studies. It provides a conceptual overview of the cultural, social and economic significance of computer and video games and traces the history of game culture and the emergence of game studies as a field of research.Key concepts and theories are illustrated with discussion of games taken from different ... Read more

    $87.29 USD