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  • Immersive Learning Research Network

    10th International Conference on Immersive Learning, iLRN 2024, Glasgow, UK, June 10–13, 2024, Revised Selected Papers, Part I

    Series Book 1 - Springer Nature Proceedings excluding Computer Science
    This book constitutes the proceedings of the10th International Conference on Immersive Learning, iLRN 2024, held in Glasgow, UK during June 10–13, 2024.The 30 full papers and 13 short papers presented in this volume were carefully reviewed and selected from 144 submissions. They were categorized under the topical section as follows:Part I:Foundations in Immersive Learning Research and Theory; ... Read more

    $98.99 USD

  • Artificial Intelligence for Molecular Biology

    Advanced Methods and Applications

    Series series Biomedical and Life Sciences (R0)
    The integration of artificial intelligence (AI) into molecular biology has brought about a paradigm shift, enabling researchers to tackle some of the most challenging problems in life sciences. This second volume builds upon the foundational principles explored in Volume I, delving into advanced AI methodologies and their applications in understanding biological sequences at a granular level. From ... Read more

    $76.99 USD

  • Artificial Intelligence for Molecular Biology

    Fundamental Methods and Applications

    Series series Biomedical and Life Sciences (R0)
    Molecular biology is at the forefront of scientific discovery, unraveling the intricacies of life at the most fundamental level. As biological systems become increasingly complex and data-rich, artificial intelligence (AI) has emerged as a pivotal tool for unlocking new insights and enhancing our understanding of these systems. This first volume focuses on the core principles of molecular biology ... Read more

    $76.99 USD

  • The Future of Education with AI

    Communications of NII Shonan Meetings

    Series series Education (R0)
    This book is the culmination of both the discussions at Shonan Meeting 214, “The Future of Education with AI” and the output of the Trilateral AI Research Project, “Learnincy Cyclotron (LeCycl)”. In particular, this book looks at the use of AI in education through a human computer interacton (HCI) lens. The main premise behind this work is that theory without implementation is a meaningless ... Read more

    $152.99 USD

  • Immersive Learning Research Network

    10th International Conference on Immersive Learning, iLRN 2024, Glasgow, UK, June 10–13, 2024, Revised Selected Papers, Part II

    Series Book 2 - Springer Nature Proceedings excluding Computer Science
    This book constitutes the proceedings of the10th International Conference on Immersive Learning, iLRN 2024, held in Glasgow, UK during June 10–13, 2024.The 30 full papers and 13 short papers presented in this volume were carefully reviewed and selected from 144 submissions. They were categorized under the topical section as follows:Part I:Foundations in Immersive Learning Research and Theory; ... Read more

    $62.99 USD

  • Immersive Learning Research Network

    9th International Conference, iLRN 2023, San Luis Obispo, USA, June 26–29, 2023, Revised Selected Papers

    Series series Springer Nature Proceedings Computer Science
    This volume constitutes the refereed proceedings of the 9th International Conference of the Immersive Learning Network, iLRN 2023, held in San Luis Obispo, USA, in June 2023 as a hybrid event.The 26 revised full papers and 13 shprt papers presented in this volume were carefully reviewed and selected from 110 submissions. The papers are organized in topical sections on foundations in immersive ... Read more

    $89.99 USD

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  • Immersive Learning Research Network

    Second International Conference, iLRN 2016 Santa Barbara, CA, USA, June 27 – July 1, 2016 Proceedings

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the Second International Conference of the Immersive Learning Network, iLRN 2016, held in Santa Barbara, CA, USA, in June/July 2016.The proceedings contain 9 full papers carefully reviewed and selected from 45 submissions and the best 5 special track papers. The papers focus on various applications of immersive technologies to learning. ... Read more

    $49.99 USD

  • Serious Games

    Second Joint International Conference, JCSG 2016, Brisbane, QLD, Australia, September 26-27, 2016, Proceedings

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the proceedings of the Second Joint International Conference on Serious Games, JCSG 2016, held in Brisbane, QLD, Australia, in September 2016. This conference bundles the activities of the International Conference on Serious Games Development and Applications, SGDA, and the Conference on Serious Games, GameDays.The total of 36 full papers and 5 short papers was carefully ... Read more

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  • Human-Computer Interaction – INTERACT 2023

    19th IFIP TC13 International Conference, York, UK, August 28 – September 1, 2023, Proceedings, Part IV

    Series Book 4 - Springer Nature Proceedings Computer Science
    The four-volume set LNCS 14442 -14445 constitutes the proceedings of the 19th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2023, held in York, UK, in August/September 2023.The 71 full papers and 58 short papers included in this book were carefully reviewed and selected from 406 submissions. They were organized in topical sections as follows: 3D Interaction; ... Read more

    $89.99 USD

  • Serious Games

    Third Joint International Conference, JCSG 2017, Valencia, Spain, November 23-24, 2017, Proceedings

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the proceedings of the Third Joint International Conference on Serious Games, JCSG 2017, held in Valencia, Spain, in November 2017. This conference bundles the activities of the 8th International Conference on Serious Games Development and Applications, SGDA 2017, and the 7th Conference on Serious Games, GameDays 2017.The total of 23 full papers, 3 short papers, and 4 poster ... Read more

    $49.99 USD

  • HCI in Games

    4th International Conference, HCI-Games 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26–July 1, 2022, Proceedings

    Edited by Xiaowen Fang ...
    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the 4th International Conference on HCI in Games, HCI in Games 2022, held as part of the 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022.The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions.The HCI in Games 2022 ... Read more

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  • Entertainment Computing – ICEC 2021

    20th IFIP TC 14 International Conference, ICEC 2021, Coimbra, Portugal, November 2–5, 2021, Proceedings

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the 20th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2021, which was supposed to take place in Coimbra, Portugal, in November 2021. The 26 full papers, 13 short papers and 11 other papers presented were carefully reviewed and selected from 84 submissions. ICEC brings together researchers and practitioners from diverse ... Read more

    $98.99 USD